AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games on Android in Latin America: Q3 2022 Performance
Discover the performance trends of the top 5 sandbox-like games on Android in Latin America during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top sandbox-like games on Android in Latin America demonstrated notable performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each of the top 5 games, with data sourced from Sensor Tower.
Roblox
Roblox saw a steady increase in weekly revenue, peaking at approximately $391.6K in the first week of August. Weekly downloads fluctuated, with a high of around 904K in the last week of July and a low of about 745K in mid-September. The game maintained a solid base of active users, culminating in 34.2M by the end of September.
Minecraft
Minecraft experienced consistent weekly revenue, reaching a peak of roughly $131.4K in mid-August. Downloads varied, with the highest number being around 52.9K in mid-July and the lowest at about 32K in the same month. Active users hovered around 1.2M to 1.3M, ending the quarter at approximately 1.17M.
PK XD: Fun, friends & games
PK XD: Fun, friends & games showed a stable revenue trend, peaking at around $45.1K in the final week of September. Downloads saw a downward trend, with the highest being approximately 384K in late July and the lowest around 247K in early September. Active users fluctuated, ending the quarter at roughly 4.21M.
IMVU: Social Chat & Avatar app
IMVU: Social Chat & Avatar app had a stable weekly revenue, peaking at approximately $21K in early September. Weekly downloads saw a high of about 63.6K in early August and a low of around 30.6K by the end of September. Active users remained steady, with numbers around 410K to 480K throughout the quarter.
Club Cooee - 3D Avatar Chat
Club Cooee - 3D Avatar Chat displayed varied weekly revenue, peaking at about $15.2K in early July. Downloads showed an upward trajectory towards the end of the quarter, reaching approximately 24.3K in early September. Active users increased steadily, ending the quarter at around 75.7K.
For more detailed insights and data, visit Sensor Tower.